Overview

Act I - Tealeaf Son

Summary:

The party met in Camellia as members of the same caravan over the White Spine mountains. Before they left, the head of the Tealeaf family, one of the big tea growing families in the region, offered to pay the party for news or the safety of her son, Finkas Tealeaf. Before the party leaves Camellia for the dry side of the mountains, they are attacked by a group from the Friends, a local criminal organization, who try to dissuade the party from looking for Finkas.

The party followed Finkas’s trail into the Fey forest, where they are trapped by a Fey lord, the Lord of the Hunt. They discover that Finkas has been captured by agents of another Fey lord, the Master of Whispers, and they negotiate with the Lord of the Hunt for permission to leave and find Finkas in exchange for a favor.

The party finds Finkas at an ancient weather control facility which was constructed by the elvish druids that used to reign in this region. During the effort to rescue Finkas, he is poisoned and dies. A verse of the Sisterhood, a local order of religious scholars and warriors, encounter the party on a patrol through the Fey forest, and they offer to trade the party favors - the verse of Sisters assumes the favor owed to the Lord of the Hunt and the party agrees to do a job for the Sisters.

Roland leaves the party to return to Camellia and inform the Tealeaf family of Finkas’s fate while the rest of the party heads to Kalkum, the headquarters of the Sisterhood.

Party Members:

  • Ada

  • Creed

  • Ekdos

  • He Who Dreams

  • Red

  • Roland

Time Elapsed:

  • 2 weeks to travel over the mountains

  • 1 week to find the Lord of the Hunt

  • 1 day to negotiate with the Lord of the Hunt

  • 2 week to find Finkas

  • 2 days to handle the druid site

  • 3 weeks to return to Wolff Point

  • 59 days total

  • 8 sessions

Act II - Sunless Citadel

Summary:

In Kalkum, the party briefly meets one of the members of the senior council that runs the Sisterhood. She shares gives the party the job they agreed to assume in exchange for the favor owed and she assigns a liaison to the party from the Sisterhood, a Sister named Ora.

The party makes their way to the Sunless Citadel, an abandoned citadel in a portion of the White Spine mountains claimed by the dwarves in the region. There are rumors that the Friends are there manufacturing and selling a highly virulent poison, and the party needs to destroy the source of the poison.

At the Sunless Citadel, the party finds two factions trying to force each other out - the Friends and the Followers of Drache, a cult that wants to help dragons return to the region even though dragons have been believed extinct for centuries. The party agrees to help the Followers of Drache against the Friends in exchange for help getting to the druid below the citadel who is making the poison. Through their efforts, the party finds a dragon egg, frees a dragon, and kills an ancient druid corrupted by a tree spirit that was granting him immortality.

Party Members:

  • Ada

  • Creed

  • Ekdos

  • He Who Dreams

  • Ora

  • Red

Time Elapsed:

  • 4 weeks to reach Kalkum

  • 2 weeks to reach the Sunless Citadel

  • 4 days to handle the Sunless Citadel

  • 2 weeks to return to Kalkum

  • 60 days total

  • 119 days cumulative

  • 10 sessions

  • 18 sessions cumulative

Act III - Forge of Fury

Summary:

Impressed with how effectively the party handled the Sunless Citadel, the Sisterhood offers the party a three job contract to investigate three weather control facilities that the elvish druids created in the region. The Sisters believe that these sites are failing and causing chaotic weather throughout the region.

The first of these three sites that the party investigates is the Forge of Fury, deep in the dwarves region of the mountains. In order to get access to the facility, the party first makes their way to Domov, where they encounter Loreia, an artificer apprenticing with the dwarves.

The facility is guarded by sentient plant and rock based creatures, but the party ultimately reaches the research facility where the druids lived and worked. Making their way through these defenses, the party finds Duke Nowak, the paramour of King Banik. The party find and frees a powerful Fey lord, the Smith, who destroys the magic that the druids were using to control the weather from this site. As they explore the remains of the facility, the party angers another dragon and finds a living, collapsible fortress.

As the party makes their way back to Domov, there is an assassination attempt on Duke Nowak. The party travels through the ley lines to reach Domov quickly and attempt to stop a coup attempt by Queen Jusic. The dwarves are grateful for the help but demand that the party leaves immediately so they can sort out their political issues without outside interference. Loreia stays with the dwarves, but Daestra rejoins the party.

Party Members:

  • Ada

  • Creed

  • Ekdos

  • He Who Dreams

  • Loreia

  • Ora

Time Elapsed:

  • 4 weeks of downtime

  • 2 weeks to reach Domov

  • 3 days to reach the Forge of Fury

  • 3 days to handle the Forge of Fury

  • 1 day to reach Domov

  • 1 day to help with the civil war

  • 3 weeks to return to Kalkum

  • 71 days total

  • 190 days cumulative

  • 12 sessions

  • 30 sessions cumulative

Act IV - Forest Travels

Summary:

The party begins the long journey to the Adventuring Academy by traveling around the Fey forest. Along the way, they encounter a bit of trouble.

At a local farm down the road from Kalkum, the party is hired by a local farmer to investigate their missing daughter. The farmer’s family has been leaving offerings to local forest spirits for years, but the farmer’s wife recently stopped because of the scarcity of supplies due to the weather. Soon after the wife stopped leaving the offerings, their daughter was taken and replaced with a unnerving duplicate.

The party found a local forest spirit and this spirit lead them to the Temple of the Restful Lily. This site used to be run by Nertha, a local fey and the daughter of two gods, but she was trapped by three hags. These hags have been preying upon locals and stole the daughter under some dubious interpretation of the original deal between Nertha and the farmer’s family. The party freed Nertha and killed the hags.

The party returned the daughter and received a promissory note for supplies from the Friends in exchange. Upon learning that the farmer was a banker for the Friends, Daestra threatened him. He fled into the night with his family, faking their deaths by burning down the farm.

Further down the road the party runs into a large encampment of Sisters. The Sisters offer the party a ‘smash and grab’ contract where the only compensation is any treasure they recover and the party accepts.

The party makes their way to a manufactured shrine that a minor fey was attempting to use to bolster his reputation in an attempt to make himself seem more powerful. While investigating the bodies of a verse of Sisters that were originally sent to this shrine, the party fell into a large, subterranean temple complex. After making their way through a series of traps and monsters, the party encounters the minor fey who created this dungeon. He offers to make the party his champions, and the party declines, instead choosing to kill him.

As they prepare to leave the temple complex, the party again encounters the Smith, who agrees to enhance their weapons and armor in exchange for the party pulling him out of the magical rift in the Forge of Fury.

Upon their return to the Sisters encampment, the party is surprised by the sudden arrival of Sister Elisabeth from the ruling council of the Sisterhood. She declares that due to the party’s skill and deeds, the Sisterhood recognizes the party as a partner organization striving for stability and prosperity in the region. Ora is elevated in rank as the Sister’s ambassador to the party and the Sisters agree to give in-kind help to the party in the field.

Party Members:

  • Ada

  • Creed

  • Daestra

  • Ekdos

  • He Who Dreams

  • Ora

Time Elapsed:

  • 3 days in Kalkum

  • 1 week to reach the farm

  • 4 days to handle the Temple of the Restful Lily

  • 1 week to reach the Sisters camp

  • 3 days to handle the Hidden Shrine of Tamoachan

  • 2 days to return to the Sisters camp

  • 1 day at Sisters camp

  • 27 days total

  • 217 days cumulative

  • 10 sessions

  • 40 sessions cumulative

Act V - Interlude

Summary:

A bodyguard for an Astralnaut of the Illithid Empire was separated from his change in a planar travel mishap. He asked the party to help him recover his missing charge, and in the process the party discovers a colony of mimics that is being oppressed by the Friends in conjunction with Illithid criminals. The party saved the mimic colony and the Astral scientist that the bodyguard is responsible for.

Upon return, this scientist revealed that the party has an Astral ship. The ship was designed by the elves that lived in this region before the cataclysmic accident that separated this realm from the Astral sea and the rest of the realms. Criminal groups in the Illithid Empire would like to locate old technology to use as weapons of mass destruction to recreate the cataclysm to destroy the Empire.

Party Members:

  • Ada

  • Creed

  • He Who Dreams

  • Kelwor

  • Ora

Time Elapsed:

  • 1 day walking past Sisters encampment

  • 3 days investigating the mimic problem

  • 1 day recovering

  • 5 days total

  • 222 days cumulative

  • 5 sessions

  • 45 sessions cumulative

Act VI - Off To School

Summary:

Daestra collects upon the promissory note for supplies from the Friends and the party resupplies in Wolff Point. The party follows a Treent who is looking for help saving some dryads. The dryads are being held captive by a hag that is looking to summon a Pheonix. The party manages to kill the hag with some subterfuge, but that leaves the Pheonix. Ultimately, Creed agrees to go with the Lord of the Hunt and become his personal chef in exchange for the Lord of the Hunt stopping the Pheonix.

Resuming their journey, the party encounters two new members on the road, the rogue Lilth and an enchanted skull, Bob. Their arrival coincides with the party meeting a strange traveler on the road who they believe is Trickster. Soon thereafter, the party meets a group of monk-assassins, who have a contract on the party but offer to let Ekdos go free if he leaves the party within the next 24 hours. The assassins attack the party in the middle of the night and the party takes refuge in the house.

During the night, the assassins create an elaborate series of traps outside of the house. While investigating a possible escape, Daestra opens a book that was in the bundle of supplies received from the Friends and suddenly the party is transported to the extra-dimensional headquarters of the Friends. Unfortunately, the party is also shrunk to one tenth of their size. The party meets archwizard Wahn, leader of one of the factions of Friends, who mistakes them for a prank or potential apprentices. Wahn’s familiar offers to help the party escape if they cause chaos by releasing a mimic in Wahn’s workshop.

The party gains a helm that lets them control the house and teleport it to ley line intersections. Because this is very new for the party, they decide to teleport in the direction of safety and go towards Kalkum. They unfortunately miss their mark by a small amount and have to walk a week to reach Kalkum.

In Kalkum, the party receives new information about a mysterious group that is rescuing Sisters from Fey capture and returning them for a reward. The party sees a group of these dark cloaked strangers and agrees to help them rescue a group of Sisters held at a particularly dangerous location.

The party travels with ten of these cloaked strangers to a old elven mansion deep underground in the Fey Forest. The husband and wife that own the mansion agree to release the Sisters they are holding captive if the party kills their brother and sister down on the third level of the mansion, as well as their Dracolich. After some initial reconnaissance, the party gets a map of the third level. Additionally, Daestra reaches out to the dragons and gets the Mother of Dragons to arrive and fight the Dracolich in exchange for a tribute. The party manages to defeat the siblings and the entire mansion collapses, but the majority of the cloaked strangers die in the battle. Before taking the rescued Sisters to safety, the leader of the cloaked strangers reveals herself to be Vanessa, a verse-mate of Ora who was believed to be dead.

Party Members:

  • Ada

  • Bob

  • Creed

  • Daestra

  • Ekdos

  • He Who Dreams

  • Lilth

  • Ora

Time Elapsed:

  • 8 days walking to Wolff Point

  • 17 days walking along the road to Adventuring Academy

  • 1 day hiding from assassins

  • 1 day escaping the Friends extradimensional hideout

  • 8 days walking to Kalkum

  • 3 days in Kalkum

  • 18 days walking to Shadowdusk

  • 3 days in Shadowdusk

  • 59 days total

  • 281 days cumulative

  • 12 sessions

  • 57 sessions cumulative

Act VII - At School

Summary:

The party teleports to the Adventuring Academy.

The first order of business was finding Theo, Ada’s contact who set her on the path to the cursed necklace. He was easy to find an the party sent him off to make reparations with information.

The party found their way to the library and accepted the offer of the librarian to attempt capturing the shadow monks that have been stealing books and artifacts. After waiting for several days, the party interrupted a shadow monk breaking into the library and followed him back to an old tower. This tower is the result of years of work and experiments of a local artificer called Stonky, who is trying to reproduce the efforts of the ancient druids to create teleporting structures. Several days after the party successfully recovered the stolen books and artifacts from the tower, several shadow monks snuck back in and the tower teleported away.

After the shadow monks jumped away, the party decided to follow up on an offer from the librarian. They headed off to recover a map that leads to the lost library of the elven druids. The Loremonger agreed to exchange a copy of the map for the party removing a former employee that took over one of his archives. Unbeknownst to the party, this archive also held dead gods who have been forgotten. these gods bestowed strange gifts upon the party members as they slept. Ultimately, the party was able to clear the archive and return to the Loremaster for their reward.

The party decided to head towards the desert next.

Party Members:

  • Ada

  • Bob

  • Creed

  • Daestra

  • Ekdos

  • He Who Dreams

  • Lilth

  • Ora

Time Elapsed:

  • 1 day in Fey Woods

  • 1 day in Adventuring Academy

  • 5 days waiting for the shadow monks

  • 1 day fighting shadow monks

  • 8 days reading red books

  • 3 weeks to Loremonger

  • 1 day to Amber Temple

  • 3 days in Amber Temple

  • 23 days walking to desert

  • 64 days total

  • 345 days cumulative

  • 10 sessions

  • 67 sessions cumulative

Act VIII - Undead Druids

Summary:

In the desert, the party found a set of 8 standing stones. These standing stones teleported them into the Doomvault, a facility manned and powered by undead druids. A resurrected druid who was disgruntled with undead life told the party that they needed to disrupt 6 black gates to be able to get to the heart of the Doomvault and disable the facility. The party took his key and started making their way through the various chambers towards their goal.

The party managed to disable one black gate, but they retreated in the face of a powerful enemy that was too much for them. This enemy followed the party back to the undead druid’s fighting arena, and the party disguised themselves as pit fighters. During this fight, the party met and saved a ex-Sister who told them about a dragon being held captive in another part of the Doomvault. The party managed to free the dragon and send him back to Kalkum for rest and recuperation.

Working their way through the dungeon, the party found and disabled an additional three black gates. As they were making their way towards a fifth black gate to disable, the party discovered a portal that lead to a distant Gith military facility that held dragons captive and trained them as mounts for combat. The party agreed to free these dragons, but this negotiation was complicated by rumors that the Sister leadership in Kalkum was aware of this subjugation of dragons and hoping to use these forces to defeat various enemies.

As the party explores the asteroid, they discover a group of rebel Gith prisoners. These prisoners agree to work with the party to free the dragons and destroy the garrison on the asteroid. During this effort, the party takes a long rest in the treeship, only to discover that the ship was build to explore the Astral Sea and wants to ‘go now’. After convincing the ship, named Cerasus, to return to the asteroid, the rebel Gith mention that they are impressed at the party’s antique ship and may have some individuals back at their base who can repair or upgrade the treeship.

Back on the asteroid, the party has to rush to finish destroying the rods before the Gith garrison can escape on a supply ship that has docked. The party killed the remaining garrison forces and secured the ship, but the rebel Gith died in the process, leaving the party responsible for the orphans. Ultimately, one of the children stole the supply ship and Ada’s powers before running off with the rest of the children. The dragons left through the portal back to Theaceae when the party left the asteroid to return to the Doomvault.

After returning to the Doomvault, the party was immediately stopped by an Aboleth. This Aboleth offered to give the party the last gate key they needed in exchange for recovering an arcane stone. Various monsters attempted to interfere, to include a Beholder, but the party successfully recovered the stone. This stone allowed the Aboleth to grow and exit the dungeon.

After securing the last key, the party was able to make their way to the core of the Doomvault to disable the facility. They got a promise of help from a necromancer who ultimately took an object from the subvaults in the core of the facility and disappeared. As the core of the Doomvault collapsed upon itself, the party found themselves in a field full of tea leaves on the opposite side of the mountains.

Party Members:

  • Ada

  • Bob

  • Creed

  • Daestra

  • Ekdos

  • He Who Dreams

  • Ora

Time Elapsed:

  • 3 days in Doomvault

  • 3 days in Gith dragon lair

  • 3 months lost to time shift

  • 1 day in Doomvault

  • 97 days total

  • 442 days cumulative

  • 18 sessions

  • 85 sessions cumulative

Act IX - Camellia Again

Summary:

At long last, the party finds itself in Camellia. After two days of recovering, and awakening Gunther, the party receives a message from Trickster, asking to meet. The Trickster explains that he wants the party to work to stop a cult from helping a piece of Knowledge that used to be trapped in this realm from taking over all of Knowledge and becoming a deity.

The party traces leads in Camellia and learns that the cult is being supplied by a group of the Friends. Also, they discover that a group of dark monks is working to recover various powerful artifacts for the cult.

The party decides to jump to the Adventuring Academy to follow the lead to the lost elven druid library. At the Adventuring Academy, the party discovers a Gith patrol that is looking for the party and dragons. The party learns that they need to go back to the old ruins of Sensis to find the lost library.

The party kills the Gith patrol, alerting the Gith and sending an army of Gith and Sisters to the Adventuring Academy. The party finishes their tattoos as quickly as they can while helping the town prepare fo the army, to include contacting the dragons to alert them to the army. Approximately a quarter of the town flees, many of them heading to a new city the dragons are building in the mountains. The druids that remain enter into a deal with Horticulturist to expand the gardens around the town and awaken them for the defense of the town in exchange for a favor.

Just before the army arrives, the party escapes into the Fey Forest. They can see some evidence of the fighting but no definitive details. After the tree recharges, the party jumps to the ruins of Senesis to find the lost library of the druids.

Party Members:

  • Bob

  • Creed

  • Daestra

  • Ekdos

  • He Who Dreams

  • Ora

  • Qith

Time Elapsed:

  • 2 days in recovering

  • 1 day at the fare

  • 2 days after the fare

  • 14 days in Adventuring Academy

  • 16 days in the Fey Forest

  • 35 days total

  • 477 days cumulative

  • 11 sessions total

  • 96 sessions cumulative

Act X - Lost Library of the Druids

Summary:

The party has made their way to the lost library of the druids. He Who Dreams has been offered the opportunity to join the druidic circle and become the new caretaker of the library.

The party starts exploring the forests and buildings of the library and soon finds the warebats in the remains of the druidic dorms. The king of the warebats asks He Who Dreams to help cure his people.

While searching for ingredients, the party finds and kills the cloakers that have been plaguing the library. This counts as the first completed task.

During the brewing process, half of the party goes looking for the emerald dragon in the library that has been possessed by a sentient sword. The dragon frees a trap the party tries to set, and lands upon the portable tree fortress where Ekdos and He Who Dreams are working on the Lycanthropy cure. Ekdos transforms into a blue dragon while He Who Dreams transforms into a rock elemental, and together they remove the sentient sword from the skull of the emerald dragon. This counts as the second completed task.

After several days of experimentation, He Who Dreams and Ekdos complete the potion to cure Lycanthropy and restore the turned members of the circle. This counts as the third completed task.

The druidic circle has been restored and offers He Who Dreams the position of being the new caretaker of the library. He Who Dreams decided to stay in the library while the rest of the party proceeded to Camillia.

Party Members:

  • Bob

  • Creed

  • Daestra

  • Ekdos

  • He Who Dreams

  • Ora

  • Qith

Time Elapsed:

  • 1 day above the ruins

  • 12 days in the ruins

  • 2 days after the ceremony

  • 15 days total

  • 492 days cumulative

  • 8 sessions total

  • 104 sessions cumulative

Interlude

Summary:

In the first interlude session, the party took the role of kids from the Adventuring Academy finding their new home in the city the dragons are building.

In the second interlude session, the party took the role of ex-Sisters sent to clear an old tunnel to secret passages below Kalkum.

In the third interlude session, the party took the role of druids and barbarians in the Fey Forest saving awakened trees that were forced to mine gold.

In the last interlude session, the party took the role of thieves from the Friends robbing elf artifacts a midwinter party of Camillia nobles.

Party Members:

  • Various

Time Elapsed:

  • 4 sessions total

  • 108 sessions cumulative

Act XI - Stop the Cult

Summary:

The party has made their way back to Camillia to find the trail of the cult. It takes the party 3 weeks to eventually find rumors linking the cult and the ghost town of Croatoa. The party finds, Mayhem, a local adventurer who can guide them to Croatoa.

The party teleports to Douro to start the long journey through the jungle to Croatoa. While in Douro, Daestra visits the grave of her brother only to discover that the entire graveyard has been emptied and the part of town where the cult used to live has been abandoned. Daestra travels underground to discover an abandoned temple of the cult guarded by ghosts from the graveyard where her brother possesses her body. The party is able to put her brother’s spirit to rest and resume their journey to Croatoa.

It takes 6 weeks to travel to Croatoa. On the way, the party regularly encounters Gnolls; near one particularly large group of Gnolls the party finds a tower that is glowing with a strange green light. This tower seems to curse people to painful hunger. An elf that was trapped in a prison mirror inside of the tower told the party this this tower was part of the old teraforming efforts. The party collapsed the tower, which stopped the curse.

Upon arriving in Croatoa, the party discovered that the town’s inhabitants are trapped in a gap between dimensions. The townspeople are invisible during the daylight and unable to interact with their home dimension. In three days time the new moon will bring an attack of creatures from one of the rift’s neighboring dimensions, and pirates are scheduled to bring supplies for the cult on the following day.

The party escaped Croatoa by taking the portal to the Astral Sea from the nearby underwater ruins and activating it inside of Croatoa. The portal misfired due to being in the inter-dimensional rift, but it took the party safely to Skullport. The party was able to negotiate safe passage out of Skullport and used the tree to return to the nearest lay line intersection to Croatoa. This intersection happened to be on the Sea Dogs ship that was bringing supplies to the cult.

After negotiating with the Sea Dogs, the party was able to come ashore and disguise themselves as new recruits for the cult. The cultists accepting the supplies lead the party to the part of the jungle where the cult has been hiding. At the entry to the new demiplane that the cult is creating, the cultists were attacked by people who were mutated by exposure to abhorrent monsters during cult ceremonies. One of these people is Vikzhel, a healer and former member of the cult who knew Daestra when she was younger. He helps the party take a shortcut through Testa’s dimension in order to stealthily reach the hunting lodge the cult is using as its headquarters.

The party successfully surprised the guards and lit the bottom floor of the hunting lodge on fire. Half of the party attacked the Gith child inhabited by Testa while the rest retrieved artifacts and kept the cult at bay. The Gith child was wearing the necklace that Ada used to wear. Destroying this necklace and severely damaging the body holding Testa triggered a massive explosion that pulled Testa, the surrounding area, and the cult into an isolated pocket dimension, forever trapping Testa. Daestra sacrificed herself to make sure her mother was trapped in this pocket dimension, while the rest of the party was ejected into a random asteroid in the Astral Sea.

Party Members:

  • Bob

  • Creed

  • Daestra

  • Ekdos

  • Mayhem

  • Ora

  • Qith

Time Elapsed:

  • 14 days traveling to Camillia

  • 21 days finding rumors in Camillia

  • 1 day traveling to Douro

  • 2 days in Douro

  • 43 days traveling to Croatoa

  • 3 days in Croatoa

  • 22 days traveling to demiplane

  • 1 day traveling to lodge

  • 107 days total

  • 599 days cumulative

  • 12 sessions total

  • 120 sessions cumulative

Act XII - Fix the Ship

Summary:

The party was ejected into a random asteroid in the Astral Sea. They found themselves on a small asteroid being used for smuggled goods. On this asteroid, they met Shawn and CUTIEPIE.

Shawn took the party back to an asteroid base for smugglers that he works with. There, after some tense missteps with CUTIEPIE’s identification of potential threats, the party agreed to take out Jewl Vertona, an Illithid that was psychically poisioning a child, Reoma.

The party headed to the cityship Vertona. During the docking process, they saw a huge Imperial fleet, and the flagship had a massive red dragon tied down on its deck. The party met Divonia, who is willing to fix Sara in exchange for rumors about the massive red dragon. They managed to get themselves smuggled to a lower level of the asteroid while Shawn is accidentally banished to his home realm.

Below the surface, the party met Reomo, the brother of Reoma and leader in a group of anti-empire rebels. He was dating Jewl before she became an Illithid, and her soul is trapped inside of a ring of mind shielding, which allows her to occasionally take over the body of the Illithid. The party executed some thefts in order to get enough diamonds to kill and resurrect Jewl, but they were betrayed by the rebels.

The attempt to resurrect Jewl failed, but her soul was preserved in the ring. The party fights their way to the surface to escape. In the last minute, they are able to escape home just before a small army of imperial forces capture them.

Party Members:

  • Bob

  • Creed

  • CUTIEPIE

  • Ekdos

  • Ora

  • Reomo

  • Shawn

  • Qith

Time Elapsed:

  • 1 day traveling to smuggling asteroid

  • 1 day traveling to Vertona

  • 2 days on the surface of Vertona

  • 2 days in Vertona

  • 6 days total

  • 605 days cumulative

  • 12 sessions total

  • 132 sessions cumulative

Act XIII - Awaken the Sword

Summary:

The party returned to Camellia and discovered Mayhem just returning. Upon waking up, the party received a message from Marquis Drach, leader of the faction of assassins in the Friends. Drach wanted the party to kill Sister Agnes and Wahn, or die if they refused. The party fled town and teleported to Domov to escape.

When they reached Domov, the party discovered that the Kings won the Civil War and have begun rebuilding. King Nowak was happy to start building a World of Chocolate while the party was in town. Sister Agnes revealed her plan to save the realm and the Sisters from the Illithid Empire’s slow invasion. Sister Agnes wants the party to unite Sister Grace’s soul with the sword Grace so that the Sisters will follow their lead and overthrow the mind controlled members of the Council of the Sisters. Then the party will need to work with Wahn to help build an apparatus to block interdimensional traveling to and from the realm.

The party was escorted to the secret location of Sister Grace’s tomb to attempt to unite her soul with her sword. The tomb was partially re-organized by an aspiring Lich, but ultimately the party was able to reunite Sister Grace’s soul with her sword.

The party then went to visit He Who Dreams. The underwater river that runs by his druid grove began steadily decreasing in level over the last month, and several Gith corpses floated by. The party investigated and discovered a Gith raiding party that was attempting to set up a suitable location for an Elder Brain. They party defeated the raiding party and destroyed the small base.

Party Members:

  • Bob

  • Divonia

  • Ekdos

  • Flint

  • He Who Dreams

  • Mayhem

  • Ora

  • Qith

Time Elapsed:

  • 2 days in Camellia

  • 5 days escaping Marquis Drach

  • 10 days in Domov

  • 8 days transiting to tomb

  • 2 days in the tomb

  • 7 days in Domov

  • 7 days in Library

  • 41 days total

  • 646 days cumulative

  • 13 sessions total

  • 145 sessions cumulative

Act XIV - Raid the Shadow Monks

Summary:

The party met Sister Agnus’s wizard ally, Wahn. Wahn needs some supplies for his arcane device to isolate this realm from the Astral Sea.

The first task the party takes on is helping negotiations between the Dragon Mother and Sister Agnus to ensure that the Dragon Mother will permit this device being constructed. The party delivered messages between the Dragon Mother and Sister Agnus while finding other work to do in the meantime. While handling these side tasks, the party discovered shapeshifters attempting to infiltrate the dragon city. They captured the shapeshifters ship and repaired it.

Party Members:

  • Bob

  • Creed

  • Divonia

  • Ekdos

  • Mayhem

  • Ora

  • Qith

Time Elapsed:

  • 1 day visiting Wahn

  • 4 days in Domov

  • 4 days in Dragon City