Stop the Cult

The party is looking for the new hiding place of the cult. They hope to stop them before the cult can enact their plan to elevate their deity to full god powers.

Finding Leads

The cult relocated and has recently started getting supplies from the Sea Dogs, a group of smugglers and pirates who work the coast near Douro. It will take the party a while to find where the cult is now located, as the information in town will take time to arrive from the coast.

To Douro

The party will start their search in the costal town of Douro. There will be opportunities to get used to the new party member before starting the journey down the coast.

Haunted Temple

The party found the old neighborhood that the cult members lived in. This neighborhood has been ransacked and abandoned. Depending upon how thoroughly the party explore, they may discover underground ruins where the cult moved their dead before they abandoned Douro.

Night on the Town

Daestra recovered the bones of her brother from the underground temple that the cult abandoned. The party will be able to separate her brother’s soul and help it rest.

Jungle Transit

The party needs to transit the jungle to get to Croatoa. The main dangers in the jungle are Gnolls, which are not a threat to the party at this point, so the journey should be largely uneventful.

Ghost Town

The party has an opportunity to explore the ghost town in the daylight. Any party members who enter into the town itself will become trapped in the same rift between dimensions that currently traps the town’s population.

New Neighbors

A portion of the party is trapped inside of the ghost town. There are various options the party can exploit to get out of the rift, but their primary goal should be reaching a full dimension before they are able to use their dimension ship to get to their home dimension.

Rewind

The party has a flashback episode. There are towers dotting what used to be the elven nation. These towers were part of the terraforming efforts to make the land habitable. This particular tower has malfunctioned and is contributing to the insatiable hunger that is characteristic of Gnolls. Destroying this tower will help reduce the Gnoll threat in the area.

Escape

The new moon is approaching, so the party will need to escape or face the monsters that are supposed to come.

Into the Mists

The party has managed to escape via a brief trip into Skullport. Upon their return to this plane, the party landed upon the Sea Dogs ship. They will need to negotiate or fight their way to shore and then follow the cult supplies to their encampment. The cult is building a castle at the heart of a portion of the forest that is being converted to a new demiplane.

Planning

The party has an opportunity to plan their attack on the cult headquarters. The cult has a young Gith girl with a cursed necklace who will become the body for Testa. There are some magic users, and the defenses are lead by Daestra’s mother.

Attack the Cult

The party attacks the cult headquarters, with the goal of disrupting the efforts to raise Testa to godhood and hopefully destroying Testa.