Camellia Again

The party has a chance to chase loose threads and find a new member.

Bar Fights

As the party is exploring the city, Trickster will come forth with his plan. This will rely upon the party infiltrating the Friends to learn the location of the Cult tied to the god fragment.

On the Run

The party did not, in fact, visit the city yet. This session will start with the soldiers from the Illithid military looking for the party. They want to recover the new party member and take them back for punishment. Saving their new party member will result in increased tensions between the Sisters and the Illithid Empire.

Fey Fare

Trickster wants to meet the party at a traveling Fey fare. The party will have a chance to explore before they find Trickster.

Fey Fare

The party has more opportunity to explore the fare.

Gods and Not-Gods

Trickster wants the party to help disrupt the plans of Testa.

Testa has escaped to the Astral Sea and his followers have stolen some elf druid artifacts. Trickster wants the party to disrupt Testa’s plans; he cannot interfere himself because She prevents it.

Friends Leads

The party has some errands to chase down before returning to the Dry Side of the mountains.

The Sisters want to debrief the party about the conflict with the Gith MPs. The Sisters will issue a demerit to Ora due to the incident. The local Sisters representative will offer to put the party in contact with a friend of hers if they are interested in continuing the good work without the paperwork and fuss of the Sisters.

If the party looks for local rumors about the which members of the Friends are supplying the cult, they will have an opportunity to do some work for the Friends faction associated with thieving. This faction had a big drop off in work about eight months ago when a group took over all of the work stealing artifacts. However, in the last couple of months there has been a big resurgence in work and the party has an opportunity to audition in one week’s time if they want to get some of the new work.

Jump to Adventuring Academy

The party has some final errands to take care of before they can jump to the Adventuring Academy on the Dry Side.

Picking Tattoos

A patrol of Gith soldiers has taken residence at the Adventuring Academy to look for the Qith and dragons. The party will need some plan to avoid the attention of this patrol.

Also ,the party will be able to pick their tattoos and determine how much time will be needed to get all of the tattoos.

Lastly, the party will receive information about where to find the lost library of the druids and how to get inside. This will require the party jumping or traveling back to the mountains.

Gith Patrol

The main objective of this to see how the party will handle the Gith patrol. The soldiers are staying in the Wandering Inn, and they have a regular schedule to report back to headquarters with information.

If the party does not successfully fake the reports of the soldiers, then a larger group of soldiers will show up to investigate in three days time.

War Planning

This session the party will have a chance to think about how they want to approach the fact that an army is coming for them. Given the limited number of Gith on this plane, the army will be 30 Gith and 150 Sisters.

Forest Tricks

Hopefully the party will work towards resolution of the Gith and Sister army this session.

The party talked about the possibility of getting the Fey involved if they can move the forest or get the army to flee into the forest. They also discussed getting as many tattoos as they could complete before the army arrived.

Ultimately, a portion of the town could be convinced to fight if the party presents a clear plan. Others in town have already begun evacuating to Wolff Point or the new dragon city in the mountains.