Undead Druids

The party has made their way into the Doomvault, an old druidic facility full of undead.

Pit Fights

A resurrected druid who was disgruntled with undead life runs the portion of the Doomvault that the party starts in. The party needs to disrupt 6 black gates to be able to get to the heart of the Doomvault and disable the facility. The druid will share his key with the party and let them attempt to disable the facility.

Torture

The party has made their way to a torture chamber. Their efforts in this area will draw the attention of Tarul Var, one of the undead druids running the Doomvault. Adverse to losing his undead life, he will attempt to flee and rally forces if the party gets him below 50% health.

Pit Fight

The party escaped from but did not kill Tarul Var. Upset about the invasion of his personal quarters, Tarul Var is searching the dungeon for the players. Issem has a plan to hide the players in plain sight as pit fighters.

Trapped Dragon

The party successfully hid as pit fighters. During the fight, they found the last surviving member of verse of renegade Sisters.

Her verse came into the dungeon at a different point and were killed trying to accomplish the same job as the party. She told the party about a dragon to the south who wishes to be freed and will help the party if they can free him.

Freed Dragon

The party fought an unexpected kraken guarding their path to the dragon and managed to defeat it before it dragged half the party into its lair for food.

The party then snuck into the chamber with the dragon, freed him from his magical bonds, and sent him to Kalkum via Ora’s escape ring.

Crab Hag

The intervening dungeon rooms held various monsters, most of which the party was able to avoid. There were a few traps that could not be avoided, but the party managed to make their way through these fights and disable several more black gates.

Their efforts culminated in them reaching a hag in control of several large crabs. The hag offered to trade help for control over this portion of the dungeon, but she was killed by the party.

Shark Men

When securing the room with crabs, the party found a portal underneath one of the pools. The Sister they saved went through this portal on unknown business while the party was not looking.

When she returned, the party confronted her; however, their interrogation was disrupted by the rest of the party finding and disturbing a group of shark people in the next room.

Finding More Dragons

The party discovered that the Sister had gone through the portal and found a second portal to a distant location. This second portal led to a far realm with some sort of dragon’s lair.

The only dragon that could speak Common was an adult red dragon who claimed she made a deal with the Sister - the Sister would free her children from the influence of the Gith in exchange for the dragon burning a city of her enemies down. The dragon isn’t too particular about who fulfills this deal, and she is even more eager to be reunited with the dragon mother, whom the party has met.

The rogue Sister claims that the Sister leadership in Kalkum is aware that the Illithid Empire enslaves dragons and wants to use these forces to subjugate any opposition to their rule.

Freeing More Dragons

The party is in negotiations to determine how to help the dragons and prevent the burning of Kalkum. The party will need to destroy the devices the Gith are using to control the young dragons in order to free them, but the Gith forces are rather formidable.

Here be Gish

As the party begins exploring the asteroid base, they discover just how dangerous the Gith can be.

Prisoners

The party will need to decide what to do with the Gish prisoners they discovered in the Asteroid.

We Go Now

The ship, deployed for the first time in the Astral Sea, takes the party for a brief ride.

Gith Children

The party discovers Gith children on a school trip and need to decide what to do with them.

Supply Ship

The party discover that a supply ship has arrived and they need to decide how they will react.

Escape

The remaining Gith garrison is abandoning the asteroid. The party still has two more dragon children to free before the Gith make their escape.

Space Orphans

The party needs to decide what to do with the war orphans now that all of the rebel Gith were killed.

Free Me

The party is in the pool of an Aboleth who wants to be set free. This Aboleth will help the party if they steal an artifact from the Beholder in the next room.

Out of Here

The final rush to the exit. The chamber that is pulling energy has been partially converted into a repository of soul vessels for the undead druids. The archdruid lich will come out to defend his lair and try to stop the party from destroying the repository.