At the Adventuring Academy¶
The party has a series of leads and quests at the Adventuring Academy.
Jump¶
The main part of this session will be getting the party to the Adventuring Academy.
The party will have several leads they can follow, to include
Ada’s contact who told her about the necklace
Mysterious thieves stealing from the library
Librarian’s rumors of map to lost druid library
Library¶
The party chose to first follow up on the intruders at the library.
This adventure will follow the Kandlekeep Dekonstruktion. The shadow monks have partnered with a local artificer, promising him a cut of the books and items they steal in exchange for his help moving the large quantity of stolen goods more easily.
Tower¶
The monks are using the Kandlekeep Dekonstruction as a base of operations.
Stonky¶
The party meets and rescued Stonky, the owner of the tower. He has been trying to reproduce the ancient druid’s teleporting structures. The shadow monks were interested in taking his tower in order to more easily transport across the region.
Loremonger¶
The Loremonger is willing to negotiate with the party. He will grant limited access to his libraries in exchange for clearing out one of his repositories which has been taken over by a disgruntled ex-employee. The repository uses the map of The Amber Temple.
Amber Temple Part 1¶
Bandits hired by the arcanaloth are waiting to fight the party when they arrive.
Amber Temple Part 2¶
Flame skulls are scattered throughout the temple. They are largely uninterested in the party until they believe the party poses a threat to their efforts to keep the dead gods contained.
Amber Temple Part 3¶
Researchers in the basement are willing to trade information with the party. Also, there is a treasure hoard that the party may be tempted to loot, but the hoard is guarded by an invisible stone golem.
Amber Temple Part 4¶
Only the arcanaloth and the lich remain. If the party befriends or helps the lich, he is willing to kill the arcanaloth for the party.
Amber Temple Part 5¶
This session will be driven by the party receiving their rewards and traveling to their next destination.